How can we shape immersive digital worlds democratically?: Interview with Matthias Quent
DOI:
https://doi.org/10.14512/tatup.33.2.62Keywords:
metaverse, malevolent creativity, immersive worlds, virtual reality, democracyPublished
2024-06-28
Issue
Section
Interview
License
Copyright (c) 2024 Matthias Quent, Georg Plattner
This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
1.
How can we shape immersive digital worlds democratically?: Interview with Matthias Quent. TATuP [Internet]. 2024 Jun. 28 [cited 2025 Jan. 21];33(2):62-5. Available from: https://www.tatup.de/index.php/tatup/article/view/7123