How can we shape immersive digital worlds democratically?
DOI:
https://doi.org/10.14512/tatup.33.2.62Keywords:
metaverse, malevolent creativity, immersive worlds, virtual reality, democracyPublished
How to Cite
Issue
Section
License
Copyright (c) 2024 Matthias Quent, Georg Plattner
This work is licensed under a Creative Commons Attribution 4.0 International License.