How can we shape immersive digital worlds democratically?: Interview with Matthias Quent

Authors

DOI:

https://doi.org/10.14512/tatup.33.2.62

Keywords:

metaverse, malevolent creativity, immersive worlds, virtual reality, democracy

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Published

2024-06-28

How to Cite

1.
How can we shape immersive digital worlds democratically?: Interview with Matthias Quent. TATuP [Internet]. 2024 Jun. 28 [cited 2025 Jan. 21];33(2):62-5. Available from: https://www.tatup.de/index.php/tatup/article/view/7123