How can we shape immersive digital worlds democratically?: Interview with Matthias Quent

Authors

DOI:

https://doi.org/10.14512/tatup.33.2.62

Keywords:

metaverse, malevolent creativity, immersive worlds, virtual reality, democracy

References

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Published

2024-06-28

How to Cite

“How Can We Shape Immersive Digital Worlds democratically?: Interview With Matthias Quent”. 2024. TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie Und Praxis 33 (2): 62-65. https://doi.org/10.14512/tatup.33.2.62.