How can we shape immersive digital worlds democratically?: Interview with Matthias Quent
DOI:
https://doi.org/10.14512/tatup.33.2.62Keywords:
metaverse, malevolent creativity, immersive worlds, virtual reality, democracyReferences
Published
2024-06-28
Issue
Section
Interview
License
Copyright (c) 2024 Matthias Quent, Georg Plattner

This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
“How Can We Shape Immersive Digital Worlds democratically?: Interview With Matthias Quent”. 2024. TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie Und Praxis 33 (2): 62-65. https://doi.org/10.14512/tatup.33.2.62.

